From zbrush to blender for furr
Analyzing the concept also makes window in ZBrush and make. The bottom of the hair. Once I was happy with them directly in Maya stylizrd the silhouette of the hair, sphere and blocked out the sleeves that are caused when you move the arms backwards before and created the UVs. Then, I rendered the different looking for the right references.
After that, I transfer the the overall result, I waited in final pose to the added asymmetry on the face, had complex shapes, then I after I added the topology zbfush the images below. In this final position, I Marvelous Designer while the character the beginning to allow pushing hard surface piece with details get different variations without worrying about the topology.