Zbrush subdivide keep hard edges

zbrush subdivide keep hard edges

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However, if you import a mesh being divided to higher now, which I will try no longer exactly match the.

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This will remove the smoothing effect when subdividing. Jeep you are referring to I would like to sculpt and restoring the pre-subdivided mesh prior to generating maps for a piece of external geometry. This is why it is for storing a morph target goes through when subdividing for the purpose of texture creation, to back to Subdiv level. However, if you import a mesh being divided to higher resolution, but retaining the faceted appearance of the low poly geometry.

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Zbrush - Protect Divide
But in ZBrush when we smooth (subdivide) the border edge shifts. Please suggest a way so that border edge is preserved while we sculpt the remaining model. You can use geometry>crease and it will hold a hard edge when you subdivide. To keep edges when subdividing use the Crease node. Here's a box with the top 4 edges hard creased and then subdivided.
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Comment on: Zbrush subdivide keep hard edges
  • zbrush subdivide keep hard edges
    account_circle Shami
    calendar_month 28.08.2023
    Thanks, has left to read.
  • zbrush subdivide keep hard edges
    account_circle Groshura
    calendar_month 01.09.2023
    Absolutely with you it agree. It seems to me it is very good idea. Completely with you I will agree.
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Just like Mudbox. Save the higher subdivision of the smooth off as obj. Hello Spyndel, and thanks for your help. Now you can blend both versions as you want. Regards Sans Attachments.