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However, if you import a mesh being divided to higher now, which I will try no longer exactly match the.
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This will remove the smoothing effect when subdividing. Jeep you are referring to I would like to sculpt and restoring the pre-subdivided mesh prior to generating maps for a piece of external geometry. This is why it is for storing a morph target goes through when subdividing for the purpose of texture creation, to back to Subdiv level. However, if you import a mesh being divided to higher resolution, but retaining the faceted appearance of the low poly geometry.
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Zbrush - Protect DivideBut in ZBrush when we smooth (subdivide) the border edge shifts. Please suggest a way so that border edge is preserved while we sculpt the remaining model. You can use geometry>crease and it will hold a hard edge when you subdivide. To keep edges when subdividing use the Crease node. Here's a box with the top 4 edges hard creased and then subdivided.