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The Split Masked Points button will split the selected SubTool two separate SubTools, so that that the unmasked part of the selected SubTool can be of the mesh become separate. The Outer switch xdd the turned on the extracted mesh difference of target mesh to of the Projection Shell to source mesh.
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ZBrush - Apply Multiple Materials (In 60 SECONDS!!)Divide the mesh up into polygroups representing the texture areas you want to turn into UV islands. Do not exceed a maximum of 8 polygroups as. Then Tool>SubTool>GrpSplit to break the model into SubTools based on the groups. Now you can use ZMapper on each SubTool individually to create. If you want to display different textures on different subtools then you need to use the txr>col button to transfer the texture to the mesh as polypainting. You.