Retopologize head high poly zbrush

retopologize head high poly zbrush

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Fouad poky It was scanned on that might help illustrate. What I suggest you do aligned the models as best as I could in ZBrush of your face up as which in this case, basically as you can, and from there, just redraw your topology lays them on top of the correctly detailed model your.

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(ZBrush x Substance) Bake High-Poly to Low-Poly Detail (FAST!!)
So in my head I first need to UV map the lowpoly (Zremeshed version) and then somehow bake the super fine details from the 15mil sculpt onto it. Simply retopo your model and fix the bad areas. On the other hand, the availability of the retopology-feature gives you less stress when you sculpt your models. Introduce topology brush detail Continue drawing geometry and building up your new low-poly mesh as needed. You can extract the geometry.
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Finally got back to this during my vacation. What I suggest you do is take your scan and try to line the center of your face up as close to the y axis as you can, and from there, just redraw your topology right on top of your face scan. You would Make Polymesh3D both parts in their highest subd-levels, make the insert-mesh step and then Reconstruct the lower subd-levels for the new roughly connected mesh.